The Road to Kalbakar
Wyrms of Pasandir Book 1
by Paul E. Horsman
Fantasy Adventure

190 pages

Seventeen-year-old Eskandar is the lowest of the low among the crew of the Navy sloop

As ship's boy, he runs messages, gets the dirtiest jobs and tries to stay out of his betters' way. 
It is a dull but safe life, for the tired old Tipred patrols a shipping lane to nowhere and
nothing ever happens to disturb their peace.

None aboard know Eskandar's big secret. For he is not alone. In his head
lives the voice of Teodar, who has guided and guarded him all his
life, and who is teaching him magic. Teodar is a mystery; he won't
say who he is or why he is helping him. Eskandar has stopped asking;
the voice is his only friend, and that is all that matters to him.

Life goes on placidly - until the sea monsters appear. To save himself and
his ship, Eskandar has to use his secret magic and manages to defeat
the monsters. Now his enemies know him and his humdrum life becomes a
maelstrom of action - fighting monsters, desert robbers and even more
fearful enemies.

Will Eskandar's barely tested powers be enough against an undead
necromancer who wants him killed? And what about those mighty wyrms
in the sky, are they friend or foe? Follow Eskandar's adventures as
he gathers a strange band of companions in his battle against
terrible enemies in The Road to Kalbakar, Book One of Wyrms of Pasandir.

This series is the next-generation sequel to Lioness of Kell.

The Pirates of Brisa
Wyrms of Pasandir Book 2

228 pages

When young Eskandar leaves his ship with the tough broomrider girl
Kellani, he has no idea how much his dull life in the navy is about to change.

Being chased by desert robbers, delving through ancient tombs, fighting
mighty jinn and liberating Kalbakar Keep makes him aware of his past
– and his future.

He is a Wyrmcaller; a person of great magic, a speaker with wyrms, and
the defender of Bodrus the Sleeping God. Quite a change for a
one-handed seventeen-year-old, five-feet-plus ship’s boy.

And that’s not all; an ancient lich lord with an army of mad minions,
aided by the jinn and a bunch of pirates, threaten the Sleeping God’s
safety. As Bodrus’ defender, Eskandar is the one to foil their
plans. But for that he needs an army. An army of kids...

Follow Eskandar and his friends in The Pirates of Brisa, Book 2 of Wyrms of
Pasandir, a grand fantasy adventure in a world of wyrms, steamships,
magic and mayhem!

The Bokkaners of the North
Wyrms of Pasandir Book 3

220 pages

Against all odds, Eskandar and his bunch of ragtag youngsters have managed to
capture a powerful Qoori fourmaster warship, and used her cannons to
blow up the pirate harbor of Brisa. Victory!

But his enemies won’t give the young wyrmcaller time to bask in the
glory of a job well done, and soon the voice of Teodar in his head
summons him north, where new and even more powerful pirates create
havoc on the seas.

Two thousand miles north... that means finding a new base for his army of
kids. Teodar sends them by airship to Smalkand, a deserted cave
system on the coast of their own Pasandir Peaks. On arrival, Eskandar
and his companions discover their new home harbors some surprises...

Once inside Smalkand Keep, and with his main force in the ships still days
away, Eskandar and his small group find themselves under attack from
Bokkaners and other minions of their ultimate nemesis, the lich lord. 

New adventures in the mighty, snowcapped Peaks, at sea, and in the rich
lands of the Hizmyran kingdom await our heroes in ‘The Bokkaners of
the North’, the third book of Wyrms of Pasandir.

Building a Trade Empire
Wyrms of Pasandir Book 4

322 pages


Trade had been Shaw’s life, her dream, her future – until a terrible
fire destroyed her parents and their business. Now the 15-year-old
orphan follows the wyrmcaller, using her mercantile genius to sell
his honestly gained loot and finance his battle against pirates and jinn. 

When Wyrmcaller Eskandar leaves for the north, she gets the chance to
branch out. A large cargo of confiscated foreign goodies brings in
much more gold than she had expected, and with that money she opens
her first trade center.

Armed with her inborn stubbornness and her fire-hardened will to become a
powerful trader, she dives into the business world of the Weal
Nations; battling scheming financiers and protecting the rights of
the people she employs. 

Aided by Nate, the only true love in her life, she fights her enemies on
land and at sea, conquering pirate vessels, islands and important
companies on her way to become a rich and powerful High Merchant.

High Merchant
Wyrms of Pasandir Book 5

279 pages

Fifteen-year-old Shaw is already at the head of a fast-growing transnational business.
With the acquisition of the great WyDir airlines company, she became
a power in the lands of the Weal, and now she is ready to expand.

She manages to get an airship concession from the king of Hizmyr, a large
and rich country to the north. This brings her into conflict with the
local guilds, who have a monopoly on all businesses in that kingdom.

The Guilds of Hizmyr are ruthless and go to any length to maintain their
hold over the king. Soon, Shaw finds herself embroiled in a battle
demanding all her grit and ingenuity to win. 

Meanwhile the populace, fed up with their poverty, is on the brink of
rebellion. To save her plans, Shaw must not only defeat the guilds,
she must prevent a civil war as well! 


It was just past noon when Mage Enric came on board, leading a smelly, unkempt lad of uncertain age in a terribly dirty smock and bare feet.
‘Shaw,’ Enric said urgently. ‘This b-boy has something to t-tell you.’
‘What’s your name?’ Shaw asked, unfazed by the smell and the looks of the boy.
‘Aliq, great lady,’ the boy said, his eyes clear as glass in his grimy face. ‘I catch the rats in the sewers below the warehouse.’
‘You do?’ Nate said. ‘And when you’ve caught them, then what?’
‘I kill them.’ The boy grinned, showing two rows of strong, healthy teeth. ‘Fast and painless, mighty lord. They do not suffer.’ Then he turned his head to Enric. ‘Yes,’ he said.
‘He e-eats them,’ Enric added.
‘You can mindspeak?’ Shaw said, surprised.
‘That’s how he caught my attention,’ Enric said. ‘He wasn’t allowed to speak to me, so he used his mind. It was a bit of a shock; he’s quite strong.’
‘Excellent,’ Shaw said. ‘We can use every magic-user we can find. Take him to the troops’ restroom and clean him up. I suppose the rats don’t mind the smell, but most crew members do.’
The boy bowed. ‘Apologies,’ he said softly. ‘But me, I am insignificant. I would not bother you with my small tricks. There is something else I need to tell you.’
‘Magic is never insignificant, so I am glad you contacted Mage Enric,’ Shaw said. ‘What is it you want to tell us?’
‘Treason, great lady,’ the boy said. ‘I overheard him-who-is-father-of-us-all discuss a black plan with one who was a guild lord. They are planning an attack on the noble lords in the Guild House.’
‘Noble lords?’ Nate said sharply. ‘You mean Shar Khali and his men?’
‘The lord-from-the-king who is assistant to the high minister,’ the boy said. ‘The traitors will explode a bomb below the house.’
‘When?’ Shaw asked.
‘Today,’ the boy said. ‘They are there now, preparing what must be done. They had planned it for another day, but the father-of-us-all told the guildlord of the outlander visitors, and now they want to kill those too.’
Shaw looked around and called a sailor. ‘Get Lieutenant Hizar and Squad Leader Kennan with his guys over here on the double, ready for action. Run!’
‘Do you know how to get to those murderous brutes?’ Shaw asked.
Aliq nodded. ‘I know most of the sewers in this part of the city,’ he said. ‘I can take you there.’
‘I will c-come with you,’ Mage Enric said. ‘I know something about b-bombs and things like that.’
‘Father-of-us-all made it with his own hands, he boasted,’ Aliq said. ‘A memory from his years in the mines it was.’
‘Father-of-us-all?’ Nate said. ‘Who might that be?’
‘Master Zuuni,’ the boy said softly. ‘He always calls himself that, though his belly is too large to let him father anything.’
‘Haai-Bo?’ Shaw asked, shocked.
‘The rat boy speaks sooth,’ the wyrmling said. ‘It is what he heard.’ He came down from his temporary perch on the main mast and joined Shaw. ‘I don’t like boys eating rat,’ he declared haughtily. ‘Rats are mine; boylings must eat boyling food.’
Aliq’s clear eyes were filled with laughter. ‘But rats are nice,’ he said. ‘The good people pay me a copper for each tail and I can keep the rat.’
‘Give them to me,’ Haai-Bo said. ‘You can eat the strange foods from the kitchens.’

Paul E. Horsman is a Dutch and international Fantasy author.
Born in Bussum, a quiet little suburbal village in the Netherlands (1952),
he now lives in Roosendaal, a town near the Belgian border.

After finishing school and doing a stint in the army in tropical Surinam,
he served for thirty years as a Scoutmaster. Professionally, he
earned his bread in various business capacities.

From 1995 to 2012 he was an instructor at a large educational institution
- where he explained to foreigners the wonders of the Dutch language
and customs - until Governmental budget cuts terminated both the
school and his job.

Since then is Horsman a full-time fantasy author.

His first three Dutch books have been trade published in The Netherlands by Zilverspoor.
His English books and later Dutch books are self-published under the Red
Rune Books label and appear at Amazon and many major on-line
bookstores, both in print and e-book.

His tales are a mixture of high fantasy, mythology and steampunk, and are
characterized by their positive mood. Equality and friendship,
courage and determination, humor and growth form some of the colors
with which Horsman paints his stories. His worlds and their peoples
are diverse and full of adventure. And behind it all there is always
that dusty scent of old death so characteristic of dungeons, and the
smell of dragons, kobolds or other denizens of other worlds. 

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